About This Game Combat, romance, adventure, and of course—magic! Master four elements and take on fate itself in this epic, interactive fantasy tale! Six possible endings. Four hours for a single playthrough. Three love interests. Countless choices. Male or female? Leader or loner? Good or evil? What kind of mage will you be? "Fatehaven" is a 110,000-word interactive fantasy novel by Devon Connell, where your choices control the story. It's entirely text-based--without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination. 6d5b4406ea Title: FatehavenGenre: Adventure, Indie, RPGDeveloper:Hosted GamesPublisher:Hosted GamesRelease Date: 8 Aug, 2014 Fatehaven Crack Code Activation I usually like the Choice of Games\/Hosted Games style of choose-your-own-adventure games, but I could barely bring myself into the second chapter of this one. It's a painfully generic fantasy world piled high with cliches and irritating characters. The dialogue is uninteresting at best, and the "what gender are you" choice is rendered as a question about whether you just got smacked in the balls or the breasts (and I'm relatively sure the game actually does describe a female MC as having "sensitive teats" which is a really weird thing to read). The writing switches between being dull and uncomfortable, and in the end I was tasked with deciding whether I should try to tough it out to the end, or write this review and uninstall a half-finished game.I think I made the right choice.. This is one of the best CYOA stories I have ever read. That being said, I have some mixed feelings about it. It is one of the CYOAs that seem to change more of the flavor of the writing and a few details, with regard to your choices. While trying to not spoil anything about the story, I'll try to give some indications of how this story goes about things.The story seems to have little side stories, or certain pages that only happen like that with the influence of some choice you have made. While this may be a common feature of CYOA stories, it is the main consequence of choosing your own adventure with this one. One way of trying to go through it is by constructing a base character in your mind and trying to immerse yourself intot he story by how they would react to a given situation. This CYOA can seem somewhat limited in this respect, with how certain choices you make can influence (or be influenced) by things that don't always seem to be fit to the mentality that you have with your character. Thankfully there was only one situation that I encountered where you could really "fail".The writing mainly differs in the changing of the flavor of how your character thinks, speaks, and acts. This can be the difference of some sentences, paragraphs, or pages. Certain scenes will only develop if certain choices are made, though a lot of the story is predetermined. These may be limitations that may seem odd in a CYOA "game." But if you are looking for a well written story to become immersed in, with your mind visualizing every scene where you come to love, hate, or experience any other shade of feeling for the characters, this is a great read. The writing is some of the best I've ever seen. And if you want to merely have a story that is worth some good laughs (without the more serious parts taken in too much), then it is still worth a read. The writer manages to paint scenes with relatively few words (the only other author I've read that does it to such an extent is H.P. Lovecraft (genres not withstanding)). This seems to be done with excellent word choice, and giving certain details about scenes that help convey the overall mood that is set.Of course, the story is not without its faults. Though I think that many of them would have been resolved if the story had simply been longer, perhaps with a sequal (I am reading the triology that the author is working on, and so far, Fatehaven really seems to be far more worthy of additional writing). There are quite a questions that the author never really fully answers. While some are addressed at least partially enough (and with a few particular hints) to where some good guesses or assumptions can be made, others are left with blanks to only be filled in with some relatively reckless speculation. This is particularly apparent with some of the characters in the story. While not all of them may be main characters, some still have enough development to make you have attachements to them. This leads you to wanting to know more about them, but the story doesn't really allow for that.The biggest disappointment regarding this whole thing. . . is the ending. While I want to avoid any spoilers, or too much of telling people of how they should feel to any particular part of the story, the ending was my least favorite part. I was downright disappointed, crestfallen even. This is a wonderful journey that is let down by where you end up getting. I really feel like it would have been a great deal better if the story had been expanded on, such as some additional chapters or a whole sequal.With some last words, I do plan on going through the story at least one more time. I might change this review to some extent at least, though what I experienced with the initial reading will still hold true to my opinion of it (even if it gets a few tweaks to it). This story is a journey, and one worth taking. The destination, however, is lackluster and makes you want to get back on the road, this road or another. And I authentically wish that I could have experienced more of this world, and gotten to better know the people in it.. Okay, so the game\/story is interesting and all that, however I can NOT enjoy it... simply because... the way it's written, you never know if the MC is talking or thinking! Should add some god damn quotation marks for the MC!. Was this book well written? Yes. Did I enjoy it, not really. Th biggest problem was that there were no actual choices, just guesses as to what would be most successful. Second biggest problem, WALLS OF TEXT EVERYWHERE!!!!! Seriously, there seemed to be about ten paragraphs worth of text between choices after chapter 3. Chapters 1 and 2 are fun because you are actually making choices frequently, but because I wanted to make choices more than reading, I found less to enjoy about this book.. During my first playthrough, I was thinking I'd come here and give a recommended review for sure. The story was pretty good, even if you are constantly assumed to be a pervert... but playing through it a second time made this an easy not recommended review unfortunately. I play Choose Your Own Adventure style games like this because I like to have the choices and see the different ways everything can resolve. Sadly, most of the 'choices' in my second playthrough (Where I was choosing the opposite of what I did in the first playthrough of course) quickly turned in, "You realize that's a bad idea and do the other thing." That kind of illusion of choice then forcing me to do what I didn't choose really annoys me.So, if you only play the game once, I'd consider it. If you're like me and play it through many times to see all the different endings, don't bother.. \u2665\u2665\u2665\u2665 this game man.I did not need this.I'm a sucker for\u2665\u2665\u2665\u2665\u2665\u2665like this and my feels are spread wide.No amount of kitty massages can soothe the ache in my heart.. This is one of the best CYOA stories I have ever read. That being said, I have some mixed feelings about it. It is one of the CYOAs that seem to change more of the flavor of the writing and a few details, with regard to your choices. While trying to not spoil anything about the story, I'll try to give some indications of how this story goes about things.The story seems to have little side stories, or certain pages that only happen like that with the influence of some choice you have made. While this may be a common feature of CYOA stories, it is the main consequence of choosing your own adventure with this one. One way of trying to go through it is by constructing a base character in your mind and trying to immerse yourself intot he story by how they would react to a given situation. This CYOA can seem somewhat limited in this respect, with how certain choices you make can influence (or be influenced) by things that don't always seem to be fit to the mentality that you have with your character. Thankfully there was only one situation that I encountered where you could really "fail".The writing mainly differs in the changing of the flavor of how your character thinks, speaks, and acts. This can be the difference of some sentences, paragraphs, or pages. Certain scenes will only develop if certain choices are made, though a lot of the story is predetermined. These may be limitations that may seem odd in a CYOA "game." But if you are looking for a well written story to become immersed in, with your mind visualizing every scene where you come to love, hate, or experience any other shade of feeling for the characters, this is a great read. The writing is some of the best I've ever seen. And if you want to merely have a story that is worth some good laughs (without the more serious parts taken in too much), then it is still worth a read. The writer manages to paint scenes with relatively few words (the only other author I've read that does it to such an extent is H.P. Lovecraft (genres not withstanding)). This seems to be done with excellent word choice, and giving certain details about scenes that help convey the overall mood that is set.Of course, the story is not without its faults. Though I think that many of them would have been resolved if the story had simply been longer, perhaps with a sequal (I am reading the triology that the author is working on, and so far, Fatehaven really seems to be far more worthy of additional writing). There are quite a questions that the author never really fully answers. While some are addressed at least partially enough (and with a few particular hints) to where some good guesses or assumptions can be made, others are left with blanks to only be filled in with some relatively reckless speculation. This is particularly apparent with some of the characters in the story. While not all of them may be main characters, some still have enough development to make you have attachements to them. This leads you to wanting to know more about them, but the story doesn't really allow for that.The biggest disappointment regarding this whole thing. . . is the ending. While I want to avoid any spoilers, or too much of telling people of how they should feel to any particular part of the story, the ending was my least favorite part. I was downright disappointed, crestfallen even. This is a wonderful journey that is let down by where you end up getting. I really feel like it would have been a great deal better if the story had been expanded on, such as some additional chapters or a whole sequal.With some last words, I do plan on going through the story at least one more time. I might change this review to some extent at least, though what I experienced with the initial reading will still hold true to my opinion of it (even if it gets a few tweaks to it). This story is a journey, and one worth taking. The destination, however, is lackluster and makes you want to get back on the road, this road or another. And I authentically wish that I could have experienced more of this world, and gotten to better know the people in it.. I'm afraid I can't recommend this product. As the author of Fatehaven seems to have missed the point of interactive novels, namely the part where they're interactive. I will admit that I haven't finished the whole game, as I'm hoping to get a refund, but judging by the first four chapters, the story flows more like a novel, and, to be fair, is well written and enjoyable. But that's undermined by the fact that the 'decisions' you make in this story have little consequence outside of choosing the gender, sexuality and name of the MC.Otherwise, all choices lead to the same conclusion, with a little varying dialogue beng the only real difference between them. Entire pages will pass by without a single decision at all during the "serious" moments of the story. Your characters personality is also set in stone, with them constantly being a pervert (which can get kind of annoying) or automatically having certain opinions on things.But the biggest example of how linear this game this would have to be the inclusion of the "corruption" stat. As the name implies, it determines how evil your character is, starting at zero, but steadily rising the more you kill people, or the more people die. There's only one small problem, as listed above, none of your decisions matter, so the corruption stat will simply raise automatically, independant of any choices you make. No really, mine rose from 0 to 20 during one of the earlier mentioned moments where pages pass without there being any decisions from you.Worse yet, is the illusion of free will they try to create in the game. For example, in battle, you have two choices, kill the opponent with X, or kill the opponent with Y, that's it (Either choice raises your corruption level, btw). Why not have an option to knock them out or restrain them? Especially if you're going to have this "corruption" stat be a part of the game, you could have choosing a non-lethal option lower it instead of raise it. But no, that's too much interaction for this interactive novel.Final verdict: 3.5\/10
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Fatehaven Crack Code Activation
Updated: Nov 30, 2020
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